Crysis is not that great and here's 10 reasons why
I bought Crysis on the day it shipped. In spite of mediocre placement by Wal-Mart, I happened to see it there and grabbed a copy of what everyone has said is the greatest first person shooter and play it for myself. Sadly, I've been very disappointed. Not because it's a bad game. It's not a bad game at all. In fact I like it a lot, I just liked it more when I played it the first time and it was called Half Life 2.
Here are 10 problems that I think shouldn't exist in a game if it's supposed to be so "revolutionary":
- I can hear through binoculars. Apparently the nano-suit connects your ears to your eyes.
- Sound is unaffected by the environment. It's not just that the jungle and buildings don't quiet or distort sounds like you would expect. Remember the binocular issue above? Well, you can hear a helicopter clear on the other side of the island if you point it in the right direction.
- I was behind a rock with a guy sleeping on the other side and quite a good distance away. His two buddies were looking away. While prone and this rock separated us, I uncloaked and the soldier woke up and started looking for me, talking about "seeing something".
- Bad guys don't see the bodies of their friends as something to be concerned about. Picture 3 guys walking around casually. I pop one in the head and he goes down. The other two come hunting for me. After a few moments, one declares that it "must have been an animal". I think if we have animals that are shooting guys in the head, we need to be more worried about them than the aliens.
- The game leads you by the nose the same way all of these games do. The only difference is that this is outside so you have more room to work with, which admittedly gives you some options in how to complete a task. But don't let that fool you. When you either kill a certain number of guys, and/or get past a certain point, the game responds the same way.
- The only way to take a weapon from a guy in the truck is to blow up the truck. Sure, you use the gun on the truck, but you can't take that one with you. If you want the ammo you have to blow up the truck.
- Since when is seeing a soldier "take a leak" a feature? Apparently it is to PC Gamer who touted that as one of its evidences of how great this game is.
- Helicopters have miracle vision and radar. I'm pretty sure that if we can come up with the technology to cloak ourselves to the human eye (I'm special forces, remember) then I'm sure we can hide a heat or other signature from a helicopter.
- Your interaction with the environment is pretty much limited to "WWHD" or "What Would Hulk Do?" Hulk Smash! Hulk Throw! and that's pretty much it. Some things will allow you to "use" them, but those are pretty obvious. But am I supposed to be amazed that after I blow a guy up with a grenade that I can pick up his at and throw it? That's right. Whatever you pick up, unless its ammo or a weapon, can only be dropped or thrown.
- The weapons are boring and unremarkable. I would have hoped that in 20 years or so we could have something more exciting than a gauss rifle.
Be honest with yourself. If you were to take this game (single player) and do it in the Source engine by valve, everyone would be yawning. The graphics are great, I'll admit. But the gameplay is slightly above mediocre and the A.I. just plain sucks, not to mention the omniscience that the bad guys often exhibit when they shouldn't.
Crysis is hype.
